![]() That's all for now and we hope that you are looking forward to the first UK mod for Emergency 5! Stay tuned on this forum and Discord for more updates We're also taking commissions, if you'd like to see a specific model included into the mod. Ko-fi - You can now support us for all the hard work we put into this project. ![]() ![]() If you feel you can contribute to the Development of this mod and help us get closer to a release we would like to hear from youĮssex Mod D iscord Join the discussion + more frequent updates UK Environmental assets/buildings ( slower progress ) I'd also like to give a special mention the the Bieberfelde team for helping me initially get started in Emergency 5 and helping me walk through my first steps in modding this game. We really are grateful that we are allowed to do this as I know how much time and effort the LDS team have put into their mod, they continually push the boundaries of the Emergency engine creating the best mod for Emergency 5 to date. We'll be able to share/use most of really good scripts/plugins that really enhance the emergency experience. The county town is Chelmsford, which is one of two cities in the county with the other being Southend-on-Sea which was granted city status on the 1st March 2022.Įssex mod aims to be the first UK mod for emergency 5, and build a good foundation for other potential UK mods in the future, we are still in early stages of development, Essex mod is a submod to Ludenscheid so because of this One of the home counties, it borders Suffolk and Cambridgeshire to the north, the North Sea to the east, Hertfordshire to the west, Kent across the estuary of the River Thames to the south, and Greater London to the south and south-west. Essex is a county in the East of England. If I had a modicum of modding skill, I might even try it myself, but code tends to burst into flame in my presence.Welcome to the Essex mod page for Emergency 5. There are any number of ways the Freelancer mod could be expanded upon. ![]() This needn't have much relationship with the specific numbers of the opposing army has, but one benefit might be reduced enemy morale during the next battle with your parent force. For instance, the player might be tasked with making a lightning raid against an enemy camp at night, with a bounty paid for the number of defeated enemy officers. Since the Freelancer mod is mostly used when players are starting up their character, smaller scale combat scenario features could be a great, context-sensitive way to provide more engagement while scaling the experience to the requirements of the character. ![]() This general idea could be the seed for some leadership-based quests.Īlternatively, an expanded Freelancer mod might include more things to do on a smaller scale. For instance, professional military forces of all kinds did and do have their own form of law enforcement, designed to combat breaches of the law against members of said military force (and thereby preventing them from taking measures into their own hands) and those within it. I'd like to see a diversified form of the Freelancer mod that changes the player's responsibilities as one gains rank, up to providing additional quests and the like (even if they're ones very local to the force you're within). In a game essentially about warring factions where one does essentially as they please, there's small reason not to have this kind of gameplay element, barring limitations in development time and whatnot (which is what I suspect is at play). The Freelancer mod was a good start in terms of providing a feature that was glaringly absent from the core game. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |